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Alright, with the path to the Trilby Highlands open, we can get to Mount Crenel. Enter the Highlands, and go north. When you hit an intersection between a bridge and the normal dirt path, take the dirt path west. Continue following the path until you reach a second bridge. Cross it, and then go west to the next screen. Do not go north on another bridge you may see.
Link has just entered Mt. Crenel's base. If you are starving for rupees, go east and climb the tall vine that leads to a red rupee. Otherwise, blow up that wall you see as you enter the Base with a bomb. Hopefully you restocked when you were at Hyrule Town. When you enter the cave, equip your shield and prepare to deflect a nut from that scrub. When you hit him, he will explain to you that a friend of his south of the Trilby Highlands has something you can use to climb Mt. Crenel. So, off we go.
Re-enter the Trilby Highlands. Walk back the way you entered, but do not go back to Hyrule Town - continue south, until you see a ladder that goes underground. Take this ladder down.
Now, by looking at this room you may find it completely useless to you - but look at the right wall. In between the two fire pits is a cracked wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself once again against nuts. Once you have defeated the Scrub, talk to him. He will do you a favor and give you a super deluxe item for a mere twenty rupees...
If you bought it, of which you have no choice but to do if you want to continue forward, this item is none other then an Empty Bottle! Use it to store all sorts of things.
Exit the cave completely, and walk back north through the highlands. Make your way back to Mt. Crenel's Base... but on your way stop at the steps that lead into the water. Do not go into the water, but do equip your newly received Empty Bottle. Press the button you assigned it to, and scoop up some water. Now, continue to Mt. Crenel's Base.
You know that little tiny green seed at the base? If you don't it should be right in front of you. Sprinkle that water on it, and let it grow. Now, you can climb it the mountain. Climb the vine, and head north up the stairs. Here you will find something very unique to this area -
green water. And it will be needed for many things here, so keep that Empty Bottle of yours handy.
On this screen, watch out for the jumping spiders. They... obviously enough, jump. They take two hits each, so once again, this should be no problem for you. Along the top wall of this area you will see boulders falling... try your best to avoid them. After you have gone far enough, you should start to see a crowd of trees. Hidden, or not so hidden, behind these trees is a breakable wall. Bomb it and enter.
This is probably your first encounter with a room like this: This is a Fairy Spring. Here you can replenish your heath with one of those fairies, or you can catch a fairy in a bottle and save it for later, to use it when you'd like, or for it to revive you when you die. Later in the game, it is often wise to have a spare fairy or two in bottles, which you will get more of.
Now that you are done in there, exit. When you come to a fork in the path, take the path to your right, and continue south from there. After going as far south as you can go, you should come to another fork. Take the left path this time, killing any spiders you may see. Now, if you see a wall to bomb, don't blow it up just yet -
continue on your merry way going left,
until you reach an open door leading into the mountain.
Prepare, once again, to defend yourself against the Shrub. When you defeat it, he will sell you bombs for 30 rupees per ten bombs, which,
if you are anything like me, may have accidentally used a few too many along the way. If not, then do not accept the bombs from him.
Leave this room, make a right, and then go north, heading to the wall you saw before. It's quite bomb-able,
so blow it up now. Enter the cave. The first thing you want to do is kill the Keese, as they can become annoying if you leave them alive. When they have been disposed of, grab hold of the nearby red mushroom, and drag yourself back quite a distance. Launch Link across the gap, and go down the stairs to the north.
New enemy! These iron-masked enemies shouldn't be much of a problem. That is, until you pull of that mask they have on. To do so, arm your Gust Jar, and vacuum up the masks of the birds. Once the mask is successfully pulled off, proceed to slash at them with your sword. They take two hits from here. Now, once that is over, continue to move right across the room, killing off of these little iron birds as you go. When you get to the exit... well, exit.
A new enemy approaches! You've seen ones like these before, but this one is a different color. This is a Red ChuChu. It is no tougher then a Green ChuChu, but it's red. Therefore, you must know about it, and it's newness to you. Move on now towards the whirlwind - Ezlo will tell you to jump into it. Follow his instinct, because once you do, you will flu up into the air, using him as sort of a parachute. When you are launched into the air, try and make your way to the left of the screen, where the other whirlwind resides. Land on the other whirlwind first to give yourself another boost into the air, and then land safely on the ledge.
Continue to head to your left, until you can not go any further. From here, head north, across the bridge, to the next screen. Bomb the area in between the two trees, to open up a path to a room. In this room there are three pink, cracked blocks. Bomb them, and collect the Heart Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the left chest. You must be pretty happy now! Leave this area, walking out of the entrance, back south, and east until you reach a ladder to climb. Climb it.
Kill off any enemies in your way, if there are any. Suck up all the grey blocks you see around you. Examine this entire ledge - leave not one spot unsearched. To the right of the ledge, a small crack should be found on the ground. And down near the lower part of the area you should find something much better then a crack.
Uncover the large Rock. Use this rock to shrink yourself - they will be the new Stumps. Shrink down to Minish Size, and run over to that crack you uncovered a bit earlier. Fall down into it. It is a Minish house! Nab the Kinstone Piece inside the treasure chest when you first enter. Also, for a hint, talk to the Minish standing near you. He will tell you what specific kinds of plants like certain types of water: Blue Crenel Beans like normal water, while green beans like the special Hot Spring Water (Or Mineral Water, if you are playing the American version.). This Hot Spring Water is colored green - and you saw it near the entrance of Crenel.
Anyways, you are done in this house, so you may leave it. Climb up the latter and walk down along the path east to the vine. Climb up, and enter the cave. Navigate your way through the simple maze - it really is that simple, since there is only one path to take. Be careful not to fall off while also killing the bugs around you. When you get to the door at the end of this treacherous path, enter it.
Here you will see some moving spikes - try to avoid them at all costs, walk around them, whatever you need to do to continue heading north. Once you get past this easy obstacle, walk across the bridge, and open the chest to get yet another Kinstone Piece! Now, go back the way you came, past the spikes, and back through the maze.
You no longer need be Minish Size anymore. Make your way back to the stone, and enlarge yourself by pressing R next to the rock. Walk to the west, and leave this little area by going down the ladder.
You heard what the Minish said - the hot spring is located near the base of Crenel's Base. So now that we are off that area, let's go east, shall we? When you hit the end of the area and get to the ledge, take the south drop area and jump down off. Walk east from here killing any enemies you may encounter, until you get to a wall surrounded by two large stone blocks and a fence-
type object on the inside of the blocks. You should see just enough opening in between the fences and the blocks for a door to be there, and there is. Bomb the open area! A door shall appear, enter.
In this room, there should be three red ChuChus. Kill them off. Climb up the ladder to get up on the plateau above you.
The first thing you'll want to do here is ignore the Minish Portal (We will call these rocks/stumps/etc. that shrink you to Minish size Minish Portals from this point on.), and bomb the broken stone you see. Now, using your awesome Minish shrinking powers, shrink yourself on that portal over to your left. You are getting closer to the hot spring water, but not there quite yet. Follow the path to your right, and enter the even smaller path it leads to. You should now be in full view of link, not a two pixel view any more.
Walk along this path,
killing any enemies you may see. Watch out for small boulders that will fall off ledges above you. Now, you come to a large green spring at the end. You still have you empty bottle, so take it out and fill your bottle with Crenel Hot Spring Water. It's piping hot! Go back through this path and leave this area - we are done with the hot spring. Obviously, now, you will want to enlarge yourself with the Minish Portal. Do so, and jump off the ledge to your left to go down.
Continue south, then west from here, going back to the cave with the mushroom. If you do not remember what cave this is, it is to the west, and at the fork take the northern path to the cave that resides in between whirlwinds. Use the mushroom to once again fling yourself across, walk down the steps, avoid the enemies, because you don't have to kill them, and exit out the eastern exit. Walk south, jump on the whirlwind, and glide west as you did before. Now, continue west, and climb the ladder that leads to the Minish Portal you had used long before. Use this Minish Portal again, shrink yourself.
Make your way left to the path which leads to the large green seed. Enter the path and walk along it as you did the path to the Hot Spring Water - kill/avoid any enemies in your way until you reach the seed. When you get to the Green Crenel Seed, don't pour your hot spring water on it just yet - it's not going to grow just sitting there like that. Pick it up and carry the thing, Link is strong enough! Carry it right out of the pathway and into the hole in the ground located just to the right of the path.
Now, with the seed resting safely in the hole, go back to the Minish Portal and make yourself large again. Now, walk over to the seed, and sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and welcome to Mount Crenel!
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