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You are inside Hyrule castle now, and you can walk out the door to your left. You are now in the King's room, and a nice long dialogue will begin from here. They need a person to fix that broken Picori Blade. The Picori are not just a myth after all, and they need to send someone to get the Picori to repair the sword. The Picori live within the Minish Woods, and conveniently, only children can see the Picori. You will get part of the Picori Blade! This is part of the sword needed to re-
forge the sacred blade - don't lose it! Also, you will be given... the Smith's Sword! It's a sharp blade made by your grandfather, Master Smith. And on top of that, you also get a map of Hyrule! Now you can't complain when you get lost, because you'll never get lost!
Dialogue over... now you can walk out the door below you. Go around the large middle structure in the next room, it does not matter which way you go, either way, you end up at the front door. Go out of the castle after walking through one more room, but this room doesn't need any directions. There is no possible way you don't know how to get through this last room.
Now, you are once again in the Hyrule Castle Garden. Leave this garden by going through the southern exit, and out into North Hyrule Field. But watch out, because this time around there are monsters roaming the land. Mostly Octoroks, which take only one slash of your sword to kill. If you feel unsafe, you can always use your shield to deflect their attacks. Go south, and keep going south. You will reach some workers, who are trying to repair the area that became damaged in the earthquake. If you see fit, talk to them. When you are done, make your way east. Slash at the small trees to open up a path to Lon Lon Ranch.
Lon Lon looks pretty beat up. Make your way south, killing or avoiding any enemies that may get in your way. Watch out for the groundhogs that jump out of the ground in groups of six. They will all stand on top of one another, so slashing the bottom one will bring them all crashing down - from then on, they are easy to kill. But one may fall on you. Once you are done enemy-bashing, continue south. You may have seen the stump near one of the houses at Lon Lon - we'll come back to that later. You will learn more about these stumps soon.
You are now in the Eastern Hills. Though, you are not going east, you are still going south. Go down the steps, kill the octorok if you wish, and then go down until you come across a bridge. This is the entrance to the Minish Woods, so, enter!
The Minish Woods seem to be a nice, dark place. There are still enemies scattered about, and a new one to introduce - so be on your guard. Walk all the way to the right of the screen, crossing the narrow bridge on the upper right. Now we make our way south, once again.
This area gets a bit foggy, and also has a new enemy to introduce! Those little green blobs with eyes are ChuChus, and they are made of what seems to be a jelly substance. They take two hits each, feel free to have fun with them and/or use them as punching bags. Oh, and they can flatten themselves out before springing up to attack you - so watch out if you see a small moving green puddle just ahead of you. Upon leaving the foggy area, you will see a stump similar to the one you may have seen back at Lon Lon Ranch... you will come back to this one quite soon. Walk to your left. You can't go through the log yet, so walk up through the shallow water, kill the two ChuChus, and head towards the white structure until you hear a cry for help, which should happen when you are standing in the middle of a shallow puddle.
If you know this game at all from the Official Art you may have seen, that thing screaming for help is none other then the Minish Cap itself. Of course, it does have a real name, but we'll get to that in a moment. Right now, just get your little green butt back the way you came, though the foggy area to save him!
This won't be a hard battle, just kill the two octoroks. Minish Cap over there will then say he could have done it on his own. Don't we feel good for saving him, though? Dialogue will once again take over your gaming experience, read it... and pay attention... Apparently, he is also on a curse to break a curse of Vaati's, quote him. He wants to see the sacred blade break this curse, so he's going to follow you.
And the cap has a name! His name is Ezlo.
Walk in whichever direction you wish, it's going to be hard to get around with Ezlo trying to follow you without legs. He will stop you three times for walking too fast. On the third, he will just slam himself in Link's face, make himself comfortable, and you can be on your way! Now you can't possibly leave him behind. He will turn into a regular green hat... but if you ever want to hear him talk to you, press Select. Personally, I enjoyed it when I talked to him three seconds after he told me this. He has "
superior intuitive sense"!
Make your way back to that old stump we saw earlier. Ezlo will explain all about these stumps to you. The Minish people are very small... of course; Link only knows them as the Picori. The Picori's true names are the Minish. These magical stumps shrink you down to Minish Size: just jump on one and press R. To go back to normal size, stand next to a stump and press R.
Jump on the stump and press R to have Ezlo sing you a little Hylian song, and shrink you down. Now you are just a tiny spec! Also, you can walk through that log that you couldn't before, so do so.
You will come to a large lake. Yes, this is no longer a puddle to you - you are Minish-
size. You can fall in this water, though it will not hurt you, it will send you back to where you started. Hop the one of the clovers and take a ride to the pathway that leads to the Minish Village. Once there, make your way through the path, and into the village.
"Pico picori!"? I think we now know how these fellows got their names that the humans call them. You can't understand a word they are saying!
A huge hint is given by Ezlo to you, that there is someone in this village who understands your language. You can't go in any houses or buildings yet, not until you do this first:
Go to the right and north into the path of clovers. At the fork, take a right again and go up the narrowest path. You will come to a dock, and a large blue building. Enter this building, it's the only one you can at this point. Talk to the old Minish man blocking the northern door - he is Festari, and also the only one in the village who understands your language. Listen to what he has to say, because he will tell you where to get the item that allows you to understand Minish speech.
The barrel south of where you are now, go quickly, with the speed of someone smaller then a clover! You still can't go into any buildings, except for that barrel. Better get that Jabber Nut Festari told you about.
Go back through the narrow path, go right, and go north along the new path. Cross the bridge that leads to the top of the barrel, and go down the ladder. There is a simple puzzle to solve here: if you don't know how to move blocks, it is very simple. Just walk up to one, stand on the side you want to push it, and walk in the direction you want the block to go. It will move. In this case, you want to make it go right or left, so you can go get that Nut.
Grab the nut. You will automatically eat it. Now you can understand the language of the Minish.
All houses are open to you now, feel free to explore the village and talk to Minish folk and such. When you are done with your fun in the village, make your way back to that blue building, so we can have a nice talk with Festari once again. Minish people now seem to be scattered throughout the town...
You need to talk to the elder now about the Picori Blade. He's not hard to find - directly to your left, along the wide path, is a yellow-roofed house. Inside is the elder. Have a talk with him about the broken Picori Blade. To repair the sword, you need the four elements - and they are scattered about the world. The Elder will mark on your map where these Elements reside. Look! One is right where you are, how convenient!
Do as the Elder told you now, and speak with Festari once again. He will step away from the door, allowing you to enter Dungeon #1, Deepwood Shrine.
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