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As soon as you walk in Ezlo will tell you that Vaati's power has grown. In fact, it is powerful enough now to change the entire Hyrule Castle! There are three floors and two basements to this castle, good luck.  

First, move right onto the next screen. Walk up the stairs and prepare for a Moblin fight. Though they may be a new color, they are no different from normal Moblins, so don't worry. Walk now north into the next screen.  

Spinning fire wheels... if you get hit by them, you will get burned, which as you may or may not know makes you run faster then normal. Work your way first east, moving with the fire wheels, and then go clockwise around the next fire wheel, attempting not to fall down the very large hole in the center of the room. When you finish, exit the screen north.  

There are anti- fairies here, so be careful. Do not head down the stairs yet - to your right you will see a wall that can be blown up with bombs. Do so and blow it up, then enter the door that is created. In this new room, there should be a Minish portal. Go ahead and shrink yourself. Exit the room through the door you came in.  

Go back south one room to the room with the spinning fire wheels. Now it is time to fall down the hole in the center. Upon falling down, you should land on a green mat. Go east, maneuvering your way around the electric enemy, and go north to the next screen.  

Just nearby north of where you stand you should see a Minish door that leads into the jail cells. Go through the Minish door to find a Minish Portal. Enlarge Link, and step on the nearby switch to open the cell doors. Leave this cell, and go east into the cell where, amazingly, the King of Hyrule is stored. But he is stone! Save him by launching a beam at him with your new Four Sword. When he is back to normal, talk to him. He will say that, because you have the sacred blade, everything is up to you. He will also give you a Small key! Use it wisely.  

Leave the cell now and go back west, and instead of going south at the intersection, go north and up the stairs. In this room, it is true that you now have a small key, but do not use it on the door in this room. That door is a fake, and will attack you, so leave this room to the south.  

In order to get out of this room easier, upon heading a bit south you shall find a four area! Step on all four pads and push the large block south. Make sure the original Link is at the front pushing the block. Once done, leave this room via the southern exit.  

There are two locked doors in this room, what to do? Well, one of them is a fake, and that is the one on the left wall. Walk to the locked door on the southern wall and unlock it, then go on in.  

South, lots of south in here, and a few Throwing Star Wizzrobes to boot. When you have gone as far as you can go, and see a door leading up stairs, don't take the door. Instead go just a bit more east, down some stairs, into a little area with two worms. These are easy fights, so you should have no trouble killing them off quickly. When that's over, go up the stairs to your north to find a large chest containing the Dungeon Map! Now you can't get lost!  

When you are done with that, go back down the stairs and up the stairs to the west. Go up the doorway/stairs, and you should arrive on the first floor of the dungeon. There now is a way to exit Hyrule Castle! Simply go down the stairs and out the large doorway to the south.  

But we're not leaving just yet! Go north instead of south through this room, and up the large stairs, and through the large door, which should bring you to a room with two Moblins, and a bunch of Keese. Kill them off or ignore them, but in any case leave this room via the left exit.  

There is nothing in here, so just exit north. In this room, continue north. But wait! There are cannon balls flying at you! Dodge them and make it up to the four area to find out that those strange statues are firing cannon balls at you. They are firing them at the exact spots where the four pads lay, which makes it a bit easier to defeat them. To kill the statues off, you cannot just reflect one ball back to one statue and wish it dead. No, you have to make four Links, and reflect four balls back at all four statues at the same time! Then they will be killed, and the gate to the north shall open. Walk up the stairs and onto the next screen.  

Floor Masters! Be very careful not to be hit. With your new sword, they only take three hits. Also, beware of all the vases on the western wall, which will fly and attack you. When ready, leave this room through the door in the northeast corner.  

The switch in this room does something, but hopefully you won't need it. To open the door, you must use the large floor of panels in the middle of the room. As you step on a blue panel, it will turn red, and if you press on a red one twice the puzzle will stop. The goal here is to make every panel red, which is easier then you may think at first. If you mess up, press the switch to reset the floor. Enter the floor of panels, and simply zigzag through horizontal lines to turn the first few rows red. Upon reaching the row where the exit (to your right) is located, just go straight up. You should now be in the upper left corner of the floor, if not then you have done something wrong. Instead of zigzagging horizontally, switch to a vertical zigzag and go up and down until you go out the exit. Upon doing so, the door will open. Go through.  

There is nothing to do here, so leave south. In this new room, there is a four area, and central structure, and a Trap running around the central structure. There are also four switches at the end of this path. Your objective is to make it down and around the central structure of stones without getting hit by the trap, and being successfully able to step on all four switches. This will give you a treasure chest containing a Small Key, good luck! When you obtain the key, jump down the ledge to the south, and exit out the screen.  

Leave through the western exit in this screen, since there is nothing to do here, and in the next room go through the big door.  

Go down the stairs, and move southeast. You should find stairs to go up on the rightmost side of the room, similar to the stairs you went down on the left side of the room. There is also a locked door on this new platform you walked on; Open it and go down.  

There are a few Throwing Star Wizzrobes in here, but nothing too serious besides that. Al you need to do is go north and through the door when you reach it.  

There are more annoying Keese in this room. Ignore them and leave the screen via the north exit.  

Four Skeletons lay over the four area in this room, so get rid of them quickly and set your eyes on the statues blowing cannon balls just above you. There is a certain way you must organize your Links on this four area, and it might be a bit tricky to describe in words, so excuse me for this. Place one link on the bottom right pad, another Link on the pad two above that one. Now, with your blade still charged, move over to the left side of the square of pads and step on the top left pad. Continue downwards and step on the pad two below the top left pad. You should now have a zigzag form of four Links. Charge up a spin attack, and head into the mess of cannon balls. Just as the statues launch the balls again, release the spin attack and it will deflect the next set, destroying the statues and opening the gate north. Go to the next screen.  

To make life easy, kill off the enemies in here. The group of them might look intimidating, but they are really a piece of cake, seeing as they take one hit each. Once destroyed, there is nothing left to do in this room but place a bomb on the lower part of the western wall, which will create a door to the west.  

My, this room looks familiar! Be sure to dodge the moving fire as you make your way north out of this room. In the next room, get past the Traps and go up the stairs. Go north out the door in the next room.  

A room with a chair! Upon walking toward the chair you will realize that this is no safe room, there is a Mighty Darknut in here! Defeat it with the best of your abilities, just like you did in the Palace of Winds. After it is dead, the chair will wobble and both doors will open. Leave via the rightmost door.  

Right in front of you will be a large chest. Open it to receive the Compass! There are only four chests in this dungeon from here, and they are all on the third floor, where the boss resides, except for one on the second floor. Leave this room and go back to where you came from.  

Remember the wobbling chair? Well, get on its rightmost side and push the chair to the left to open a hidden passage! Walk down the stairs.  

It's a bit dark in here, so take out your Lantern. Kill the Keese and the Mummy, and be on your way east. In there, kill off the two mummies and go up the stairs to the north.  

There is nothing to do in this room, so exit out east. In the next room, there is also nothing, so climb the stairs to the north.  

Avoiding the electric enemy in this room, make your way south and out the door.  

The outside of the castle is very grim... and full of obstacles. This will give you even more practice with gliding skills, so hop into that first whirlwind. Right away you have a choice of whether to go left or right, so take the rightmost path. From here, circle around the platform that has the two statues shooting cannons, using the available whirlwinds. Continue following the definite path of whirlwinds until you reach a southern platform, and can exit south out the screen.  

There are two Moblins here, but you need not kill them. Just go through the door.  

This part is also tricky, like many other things in this dungeon. With a horizontal row of four Links, you need to get past the spinning fire, and move counterclockwise around it until you reach a large block, which you will then push southward until you cannot anymore. There is a small safe spot just next to the large block that you can use to hide from the fire until it passes by. Once all of this is completed, you are free to head through the door to your right.  

Exit south on this next screen, there is nothing here. But the next screen offers more whirlwind trickiness. Hop into the first whirlwind and move south into the second. You will then be given a choice, left or right. Go right, and move around the platform of shooting statues just like before. Continue following the definite path of whirlwinds around until you land. Do not attempt to land on the castle roof!  

Head south, and then east. Do not enter the tower, because there is nothing there and your path will be blocked. Leave the screen via the eastern exit, and continue on east from here. There is a switch across a gap here. You can make it across the gap with your Cape, or you can shoot the switch with your arrows to create a bridge. Either is fine. Once across, enter the door to the north.  

In this room, don't be confused by how large the four area is. Walk north to find f9our switches, arranged quite nicely. All you have to do is arrange your Links to match the formation of the switches, then walk up and slash the switches to open the door. Simple as that. Then, walk through.  

In this room there are two BCs... be prepared for a fight, and make sure you have your shield out. Once defeated, you will have obtained a huge amount of rupees, the two doors on either side of the room will open, and a red portal to the beginning of the dungeon will appear in the center of the room. Take the door to the left out of the room.  

There is nothing to do in here, so take the door north. In that room, the first thing you want to do is bomb the cracked blocks to the north. But you cannot throw bombs! At least, expecting them to land anywhere anyways. You'll need to use your Gust Jar, and suck up the moving bomb enemies on your left and right and then launch them at the stones to blow them up. From there, get on the moving platform, and ride it until Link is under a panel. Using your Cape, jump above the panel, and hit the nearby switch with your boomerang/arrows. Walk to the other side of the wiring and hit the second switch with your boomerang/arrows to open the door below. Wait now for the moving platform to come to you, and jump under the panel and onto the platform. Ride it to the passage that leads you to the door to the north, and exit.  

You can't do much of anything in this room, so leave via the only open door.  

In the next room, ignore the chain of electric enemies and go through the door to the north. Prepare for a fight with a black Mighty Darknut, and have your shield ready! Kill it off just like any other Darknut. This one is faster then any other Darknut you have face, though, so be careful. Once defeated, a blue warp pad to the beginning of the dungeon will be created! Also, another Darknut will appear in the dungeon... and then two more! And two more after that! And another! Wow, that's a lot of Darknuts!  

Leave the room you are in via the southern exit, not the large door above you. In the room with the chain of electric enemies, take the rightmost door out. You will come to a room with two Darknuts. Both of these Darknuts are normal ones, meaning they are generally slow and will be fairly easy to defeat. Once dead, the large door to the north will open, as will all other doors. Go through the northern door.  

Here is another tricky spot in the dungeon. You will have to run around the room, with the fire wheel, and light all of the fire pits with your Lantern. It's not as easy as it sounds, and you will probably get burnt a few times. But once it is all done, it feels very rewarding... probably because the door to the north has opened! Walk through it.  

There are some Ghini's in here, and the door to the east is locked, so kill only one Ghini to open the door, the rest will disappear upon only one dying. Exit the room. There is nothing to do in the next room but go up the stairs. In this room, the only thing to do is nab the Small Key in the chest, and be on your way.  

Go back to the room where you killed the two Darknuts, and this time, instead of going north (Because you were just there.), take the southern door. In there, use your Cape to jump up above the panel to your left, and walk south across the room. When you get to the end, jump off the ledge to your right. Exit through the southern door.  

A Mighty Darknut! Fight it and kill it. Once it is dead, all doors in the room will open, just like the other fights. Take the southern large door.  

In this room, all that must be done is activate the four switches at the bottom of the room at once. They are in a diamond formation, and it does not really matter how you group your four Links. A square of four might suit you best, but it doesn't matter as long as they are bunched together somehow. Walk south with your bunched Links, and find the switches. Walk inside of the switched, and charge a spin attack, then release. The switches will all turn yellow, and door to your right shall open. Walk through.  

In this room, kill off the Fire Wizzrobes as a first priority. When defeated, you are free to press the switch in the bottom right corner of the room, opening the door leading upstairs. Walk up the stairs, and grab the Small Key in the chest. Head back down. Go back through the last two rooms and enter the room where you killed that last Mighty Darknut.  

Now, take the door to the west. This will bring you to the room with the red warp pad to the beginning of the dungeon, but we're going to walk right past it. Take the door west once again.  

This is another fight with two normal Darknuts. Kill them off to have all doors open, just like the other fights, and take the southern door.  

This is another puzzle like the one you have completed already, but a bit harder this time. To complete the puzzle, first head straight down the floor of pads. From there, go right, hitting the stone, and then up hitting another stone. Continue right until you hit yet another block, and then down. Again, move right until you hit a block. Head up one pad, and then to the left one pad. Head upwards one more pad, and then walk to the left until you hit a block. From here, go up one pad, then to the left one pad, then up until you hit the wall. Continue to the right until you cannot go further, then go down one pad, to the right two pads, and up one pad. Go to the right one pad, and then down through the rest of the blue pads and exit east. The door shall open, and you shall walk through it.  

Kill only one Ghini to open the door, and then go through. You will be back outside the castle, and the only way to go from here is west, so exit the screen that way. Enter the tower you see on the next screen and go up the stairs to find a chest containing a third Small Key! There is nothing really in the room downstairs, so don't waste your time going downstairs. Instead, just leave the tower and get back to the outside of the castle.  

Head once again back to where you fought those last two Darknuts. Now take the door to the north, and cross over the moving platform and through the door to the north again. In this room is the final Mighty Darknut battle! Kill it off to have, once again, all doors open. Take the northern large door north when it opens.  

Kill everything in this room, including the Red Skeletons and the Wall Masters. Go north, past the fire wheel, to find four eyes that are all open. You need to shoot them with your bow, without getting hit by fire. The best strategy is to catch up and run behind one leg of the wheel of fire, and then shoot as soon as you get to the first eye. Continue moving east, shooting the yes, until you hit the fourth one. Whether or not you catch on fire at this point does not matter: the door to the west is open. Go through it into the next room.  

Don't attempt to move the blocks to get to the staircase. Instead, move the vertical row of blocks so you can go south. Move the middle block to the left, and the bottom block downwards, and fall down the large hole in the center of the room. In this new, dark room, kill the Mummies and go up the stairs. You should be back in the same room you were just in, so press the square switch just below you to open the door to the south. Walk around the blocks and through the southern door.  

There isn't much here but two vases, each filled with one heart. This is helpful if your health is low, because now you can leave and come back to the vases whenever you need more health. Re-enter the castle, and back to the area where the switch is, and walk up the stairs. Open the treasure chest here to gain the final Small Key! Now it's time to take it to the room where we can get the Big Key.  

Go back down the steps, and in this room push the middle block to the right and the bottom block downward. Leave this room, and make your way south back through the next room to reach the area where you fought the Mighty Darknut.  

This time, take the door to the east. In the room with the chain of electric enemies, go north through the door. Go north once again through the room with the blue warp pad, and you should come to a room with four locked blocks. This is why you have been gathering Small Keys. Unlock all four blocks to make them disappear. Now, in the top right corner of the room are four vases, lined up vertically. Destroy them to reveal a four area. Charge up your blade, and step on every pad. Push the large block as far to the left as it can go, and walk up to the large treasure chest resting on the platform.  

You did it! You got the final Big Key of the game. Head south now to exit the room. To make things easy and get to the Boss Door faster, step on the blue warp pad and then transfer over to the red warp pad. You should be standing right in front of the Big Key Door.  

It is EXTREMEMLY recommended you save right now. This is the final boss, so there is no turning back. You really do not wish to die here.  

Alright... with that over with, it is time to open the final Boss Door, and finish off the game.


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