tagtag.com/zeldauniverse
If you ever want to leave this dungeon, you can do so by stepping on the platform you landed on upon falling in.
Ezlo will argue about how cold he is,
and tell you to hurry up. Better listen! Anyways, just in front of you, down the steps, should be the door to the boss room. But you can't go there yet, as you probably know.
The floor in this room is ice, and you need to make your way to the back of the large central structure via this ice. However, it is quite slippery - so be careful. You might end up moving too fast, and fall off. Move slowly, and when you need to push ice blocks out of the way. It does not matter if you head left or right from the Boss Door, they both are the same length, shape, etc., and get to the same spot. When you reach the door, head in north.
Vases attack! Don't get hit by them! Also, the firepots will be shooting at you as well, so it seems everything in this dungeon really is against you! Just go quickly through this room, and head east out the door.
Three red bugs. Just kill them off and head down the stairs.
There is a lever here. Push it by standing to the right of it and pushing left. This will open a hole in the room above, that you saw the light shining on. Well, the light is down here now, and you can also head back to that room and jump down the hole. So, head back up the stairs why doncha?
Fall down the giant hole in the center. There is no possible way you can miss this huge, gaping hole right in the center of the room. You will head down it. You will land on ice. And you will be happy.
Yay, we are happy! You landed on the ice, and Ezlo will tell you to check out that block of ice upon moving near it. You need to melt that block so you can get the Small Key inside. Stand behind it, and push it south so that it hits the stone below. Then, stand to the left of it, and push it to the right, right into the light! It will melt quickly and you may run and grab your new Small Key! Exit the icy area by heading to the southeast corner, and pushing the block to the right. Head north, up the stairs, and then make your way one more room to the west where the vases attacked you earlier.
In here, open the locked door, hopefully without getting hurt too much, and head in.
There are some blue spinning bugs in here, so get rid of them. There is nothing else to do here, so fall down the gaping hole in the center of the room. Don't worry, you'll find it. You can't miss it. Really.
Walk to your left. You will see something you never expected to find so soon: The Big Key! Oh, but it is frozen in ice, along with two other ice blocks! The Big Key is the center ice block, and there is one above it, and one below it. There are three stones to the left on the three blocks, meaning all three can be pushed to the left safely. Push the top block to the left, and the push the Big Key to the right as well. Leave the bottom block alone for now. From here, push the big key up and then once again to the left. The top block is no longer needed, so just ignore it. Now, it is time to move the bottom block. Push it to the left, and then down. Push it once more to the left. Head around the top block and get to the Big Key, and push it down. From there, push the Key to the left, then up, and then to the right - it will land right in the sunshine. Whew, that was quite a hassle for just a key!
From here, stand below the lever and push up on it, to close off the sunshine. The hole above you will also be closed, so you can head up the nearby stairs to your north, and head back east out of this room! In the next room, avoid the flying pottery and the fireballs, and make your way south back to the room where you entered the dungeon.
Continue back around the central structure south, and make your way to the Boss Door, which you will use the Big Key on. This was a short dungeon, wasn't it?
If you want to get the hearts in the vases, be careful of flying vases, which are just near the ones where hearts lay.
Anyways, walk forward to find a large chunk of ice - with the element sitting in it! Ezlo will explain to you that you cannot touch it while it is in that condition, so it looks like you will need a new item to solve this problem. Head south, ignoring the Big Octorok, and head left. Watch out for more flying vases, and head through the door.
It seems your dungeon quest is not yet over. The Boss Room sure is big! Actually, it's not the boss room quite yet. You still have a whole dungeon ahead of you, so let's get moving! Save if you wish to.
In this new room, head south through a door/tunnel. You will get some rupees on the way, but when you reach the end you will get something even better: The Dungeon Map! Now you can't get lost!
Now head back north. Continue north until you reach a small river area, with a spiked roller moving across! You have to practice your diving skills, so be ready. Enter the water, and when the roller comes in you direction, press B. You will dive underwater, and can swim safely away from the roller. Head west.
Leave the water when you get to dry land, and head up the steps. Head east from here, back into the water, and into the next screen east. Head south from here and you will have to face two flying bugs. Unfortunately, you must be on land to fight them, so get on some and kill them off, then head south to the next screen.
Equip your gust jar, because you will need it to suck up that mushroom across the river so you can hit that switch! Do what was just said, and hit the square switch to open a path down the waterfall. Reenter the water, and fall down.
Swim south, and beware of the roller. Dive under it, just like you did the last one, and continue south. When you reach the end of the river, head west to find a tombstone-like object. Read it, and it will say... "The way forward is hidden in the bottom of the pot." I wonder what this could mean... Well, we will find out soon, but for now, hit the switch below the tombstone.
Head east into the next room and you will find a series of walls organized to form a shape. A shape that looks sort of like... a pot. Remember the saying? Put it to use here, and swim to the bottom of the pot. You should see a little area of waves,
a square of them, near the bottom of this pot - dive there to retrieve a Small Key. Head back out of this room, north past the roller, and up the wall that needs your Grip Ring to climb.
Push the block in front of you up, so you may get past, and head north until you see a door that can be unlocked with a key. Unlock it with your newly acquired small key, and head through the short tunnel. Head south from here to find a switch, which upon finding you should press. This will open the gate next to you. Now that that is done, hop on the lily pad. You can just swim to it.
Take out your gust jar. Now, navigate your lily north, then back to the waterfall, which lies east to the next screen, and then south, south all the way south... fall down the waterfall, lily and all.
Head south with your lily, attempting to avoid the roller. The lily pad will go under it, but you won't. If you are quick enough, dive. If you are not, then just get hurt once or twice until you can make your way under. No serious damage done. When you reach the wall, head east back to the room with the pot. Navigate around the pot east to the platform with a switch on it. You can get off the lily now, and press the switch to lower the water gates.
Make your way east to the next screen on you lily pad. Do not swim. You should come to a familiar enemy - remember fighting one of these in the first dungeon? Well, it's a bit harder on ice. Just try not to get hurt too much, and when you have the chance, suck up the cobwebs on the walls with your Gust Jar, because they will frequently bounce you back into this horrible worm. When defeated the door to the north will open. Head in.
Open the big chest to get the Compass! Now you know where all the goodies in this dungeon are, and if you have been following the guide correctly, there are eleven treasure chests left to get! Let's get all of them, shall we?
It would be wise to save now. You wouldn't want to do this entire dungeon over again, would you?
Head back south, and hop on your lily pad again. Push it west, and then head north to the next screen.
In here, park your lily next to a path of ice to your left, and get off. Swim around the path of ice, and head east above the gate. Get out of the water,
and hit the square witch to lower the water gate. You will need to move your lily past this point soon, but not yet. Head north and step on the large area of ice, upon which bugs are running around.
Go north to the very end of this ice area to find a treasure chest with 50 rupees in it (Woo, one chest down!), and then head back south to an area with ice block scattered all about. You need to get one of those blocks to stay on the switch.
There are many blocks... how can you make one stay on the switch? Well, find the uppermost block, and push it down. From there, push it to the left. It will hit the purple wall and stay. Push the block to the right of the block you just pushed (this block should also be to Link's right), to the left. It should stack in front of the other block. Now, find the bottommost block on the left side. Push it upwards, to have it collide and stack up onto the block you just pushed. It should have connected just below the block. You should have two blocks left to push, one closest to the switch, and one below that one. Take the block closest to the switch and push it left, and then up onto the switch. The water gate will drop. Give yourself a pat on the back.
Head back to your lily pad. Navigate it west along the water pathway, and make it go north. Do not take the intersection left just yet. When you have gone north, take a turn to the right and continue until you reach a door. There is nothing special in the vases;
you aren't leaving anything behind, so walk in the door.
It's dark in here! You can't see a thing, but luckily this room is tiny: just walk diagonal, following where the fire pot is. To the north you should make it to a door, enter.
There is nothing to do in this room yet, so just head up the stairs, across the platform killing off slugs, and through the door up the stairs.
Mini boss battle! You've fought these guys before, so use the same tactics. It is highly recommended that you get out your shield, to protect yourself from when they fire their pinchers or whatever you wish to call them. When they are clawless, slash them as much as you can. They will die... and in the middle of the room a blue portal will appear. This blue portal will take you back to the beginning of the dungeon, as always.
Exit through the southern door, and head west. The next screen after this should show you a large lever, and just below you should see two four pads. There is only one way you can clone yourself, so do so and stand next the lever (if you are clueless, on the rightmost side of the lever), and push it to the left. This will open up an area of sunlight, a large area in fact, and will melt the chunk of ice blocking the path to the right. Ezlo will talk, and when he is finished, jump down off the ledge.
Head south, and make a right, going through the door that was just made newly available to you.
In here, head north through the door. That's all you can do for now in here. In this northern room, grab the Blue Kinstone Piece in the treasure chest, and then head right. Be careful here, don't fall off the ledge. When you get far enough, you should see another treasure chest. Head south across the narrow path of ice, which isn't too hard since it is against the wall, and grab the Blue Kinstone Piece.
Head back around the ice and go south down the second path. You should see a group of green blades, moving around in a line, blocking your path. But there is an opening, so wait for it to come. When it does come, run quickly into the circle of blades and stop yourself before hitting the blade opposite you. There are now two paths to take, to the left and to the right. Going to the right will lead you to a dead end with two vases. The left pathway will take you out of here. Go left.
In this new room, all you can do is go north. You don't have a small key yet, and you can't melt the ice. So go north.
Head down the steps in this room. This room should look familiar to you,
but never mind that. Just go down.
In here, head down once again. You will enter a room with a frozen treasure chest and a lever. Push the lever, and you will hear a noise telling you that some type of door has opened, revealing sunlight. It was actually the opposite. You closed one of the light holes above you, so head up.
Walk across the now closed hole, and push on the lever to reveal sunlight. Head back downstairs,
and push the lever down there to open up the second light hole and unfreeze the chest, containing a small key! Head up the stairs, twice, and then head south out of the familiar room,
and into the room that had a locked door. Open the door with your small key, and walk in.
It's a room, a nice, big, empty room. A gate will pop up behind you. Head south and push on the lever... a hole will open up above, revealing sunlight and something new: Drops of water? Or wait... no! It's a Giant Blue ChuChu! This is not the boss of the dungeon, but it does put up quite a fight. Get out your gust jar.
You cannot suck its base while it is surrounded by electricity. Wait until the current of electricity stops, and then use the Jar. Other then that, it is the exact same fight as the boss of Deepwood Shrine, nothing new. It does, however, take a few more hits,
so be careful and don't expect too little of this fight. If you keep hitting it constantly when it falls down, it should take around four slash rounds to kill it.
After the ChuChu explodes, a large chest will appear in the center of the room. I wonder what I could be...
A Flame Lantern! This handy item lights up the night! Press the button to turn it on or off. This lantern will not only light up dark areas, it will also melt ice chunks (some containing treasure), and light fire pits! With this in your hands, head out of the room.
First and foremost, melt the ice to your left with your new Lantern. You also might want to scavenge the vases for hearts, if your health is low from the battle. When done, head down the stairs nearby.
Get the treasure chest out of the ice with your Lantern, and you will receive 100 rupees! Melt the other ice blocks, and head east, into the next room.
Another mini boss battle, and this time it is in darkness. Luckily, there are four unlit fire pits around you, so you can light those with your Lantern. Note that they will only stay lit for a limited amount of time, and you can relight them simply by touching them if you have your Lantern equipped. You shouldn't need your shield for this battle, so keep the Lantern equipped at all times as you fight these three familiar monsters.
When all is over, exit the room to your right. You are inside another dark room, this time a labyrinth of sorts. Head straight east, and destroy the vase blocking the fire pit. Light the pit with your Lantern, destroying a block. Walk back around and pass the block, heading north. You will see a chest,
but you can't get it just yet. So, head a bit further north until you see an accessible fire pit -
light it, and another block blocking your path will be destroyed. Before you advance, however, you might want to head a bit west first, and enter the area where the treasure chest is held. It contains a red Kinstone Piece. Now, you may head back to where the block disappeared. If you cannot find it, it is marked by a symbol on the floor. Head north from there. When you then head west a bit, you will see two ways to go down. The first way leads to a dead end, with a vase containing bombs. The second path is the one you probably wish to take. From here, head west until you reach a wall that is obviously able to be blown up by a bomb. Equip your bombs momentarily and set one down, back away, and then reequip your Lantern. When the bomb explodes, enter the door.
The room is filled with scattering beetles... kill them off. When all are dead, you shall receive a small key! Head out of this room, there is nothing left to do here.
Head east, the north. When given an option to go left or right, head right. Continue right, the north until you reach a treasure chest, which contains a red Kinstone Piece! Head south from there, across another part of the maze, until you reach a fire pit. Light it to make another block disappear. Head back to where you came from, and this time take the left path. Head north, killing all enemies, and when given the choice to go up or down, go down. You will see a treasure chest, containing a red Kinstone Piece yet again, and a fire pit to light. Light the pit, and head back around, going up now. Unlock the locked door with your small key, and head on in.
It is highly recommended that you save now... I know as well as you do that you don't want to die and do this all over again!
In this new room, you will see fires - lines of them - and they move! They are very dangerous, so steer clear of them. The trouble is, it is a small room filled with blocks, and you are on ice! My suggestion is to quickly run to the other side of this room, taking the risk of getting hurt,
because one you are on fire you cannot attack in any way, shape, or form. When you reach the other side, head into the next dark room.
In here, there are ledges you can fall off of, so be careful. Just walk around the path, and then north through the door.
Whew, it feels good to be in the light again! Head through the door that leads under the platform, north, and then make a left to exit out the path. You will get a few rupees along the way. Enter the door when you come to it.
Woo, a puzzle! Simple, but a puzzle. You have two four areas, and three large blocks. We want to first concentrate on the top right block. You should see an accessible FA, so head to it and make a column of vertical Links. Push the top right block over to the left, until you cannot anymore. Now, head back to the FA, but this time make a horizontal row of Links, and push the bottom right block downwards, covering the first four area.
Make you way now to the second four area,
and create another horizontal row of Links. Push the top left block (the only one you have not yet moved) downwards. Do not cover the four area at all. You will need it in a moment. Only push this large block down one move, not two like the other two blocks.
Head back to the uncovered four area, and make a vertical column of Links. Head to the left side of the top right block, and push it to the right just enough that you can head north through the door. Do so.
You are now in a long room where, at the left end, rest three switches that must be pressed simultaneously. You see two sets of four pads, each with two four pads per set. You also see two ice blocks, obviously, one for each switch, and Link on the third switch. But that is incorrect. You also will notice a continuation of large blocks throughout the room.
First, move the first ice block you see to the left. Push it so that it is not blocking any paths at all. Next, head over to the left end of the room until you see a second ice block. Push it downwards, then walk around and push it to the left, right onto the switch. Head back now to the four pads.
You want two Links that are two pads apart, meaning you will have to step on the top or bottom pad of each set, which also means you will have to do a bit of walking in between pads. Step on the top pad of the bottom four pad set, and then walk around so you can step on the top pad of the top four pad set. Your Links are now far enough apart that they can maneuver around the large blocks without running into them.
Head east, and then south, then east again, then north. From here on, just run quickly east until both Links land on the two switches and the door below you opens. Walk through.
The flame lines here only move around the edges of the room, so if you can get past the walls you are safe. Look around the room: There is a central block, and four surrounding blocks. Which block does not match the others? The top right one is that one. Push the top right block upwards, and the door to your left shall open Walk through it.
Melt the ice chunk that rests on top of the four area. Make a vertical column of Links, and head south. Push the block to the right, and head south. Ignore the second four area, and head up the stairs.
This room is much harder then it looks. To open the door, you must light all fire pits at once. There are nine, sorted in a three by three array. It's harder then it sounds, though it helps that you are on ice. My suggestion is to light as many as you can the first time around the ice, and keep lighting unlit ones until you catch up the ones that keep getting burnt out. Eventually, you will get all of them lit, and can go through the door to your left.
Whoa, that's a lot of rollers! You don't need to dive for the first few, though. Just swim past them, attempting not to get hit, until you reach the one that is after the first land roller: You will need to dive for this one to get over to the other side, onto dry land. Here, you will see a group of large bugs, very familiar bugs, bugs that you don't have to fight if you simply head south, then east through the door.
In here, there are three bugs with bombs to drop. Run around, and let them drop their bombs. When they have dropped the bombs, kill them off, and then destroy the vases if you wish. In the bottom right corner of a room is a switch, step on it to create a red portal. This portal, as you probably already know, takes you back to the beginning of the dungeon. But you don't need to go there right now - equip your bombs and blow up the obvious door in the northern area of the room. Enter.
Two worms... wow! Didn't you already fight one of these? Well, fortunately for you it's not on ice this time. But your Lantern can prove especially useful here: Use it to burn the cobwebs, instead of wasting time using your Gust Jar. When you are ready, fight and kill the giant worms just like you have done before.
When the door is opened, head through it. In the new room you should see a treasure chest, but you can't get it yet. We'll get it in a moment, just for sheer completion of the dungeon this walkthrough will get you all the treasure chests marked on the map, and some that aren't. So, ignore that for now, and head through the door to the north, up the stairs.
In here, quickly run across the bridge. There is no real thread, besides falling slugs, but there is also nothing special about this room. So move across the bridge quickly, if you feel like it, then go up the stairs to the north.
Kill off the blue beetles here, and walk up the stairs. Exit south, and in this room just head east. You should now be near the second large lever you have seen in this dungeon,
so you should know partially or completely what to do. Make a vertical row of Links, and push the lever. The rays of light just below will finish what they started, and increase in size, melting the ice around the element. Ezlo will talk... you can finally get the element... but wait, what's this? The Octorok is unfreezing! It will suck up the element, and run off with it. Now, if this were a guide that cared not about completion, then it would tell you to go and fight the boss right now. But there are a few stray treasure chests...
Head south, and go through the leftmost door. Head under the roller, like you remember, and make your way to the familiar lily pad up the steps. Get on it, and use your gust jar to move it east, then south around the central structure. Fall down the waterfall, and make your way south, past the roller, and east into the room with the "pot."
Head east until you reach the familiar fork. Head north with your lily.
Head straight north with your lily from here, and dock it at the shallow water. Get off, and use your Lantern to melt the ice chunk that encases a treasure chest. Open the chest to get 100 mysterious shells!
Get back on your lily pad, equip your gust jar, and head west, then north when you must turn. Instead of heading east this time, we are going to take the fork left... you should enter an annex that you have seen before; Equip your Lantern and melt the ice around the chest. Open it to gain a red Kinstone Piece!
Time to head back; you've gotten all chests on the map. Equip your Gust Jar, and push the lily out of this annex. Head east from here, avoiding the bombing bugs, and enter into the dark room to the east. Walk north, making sure not to fall off the edge, and exit the dark room.
Walk up the stair here, onto the platform, and then up the stairs into the next room. In this room, simply step on the blue portal to transport yourself back to the beginning of the dungeon.
It is very, very strongly recommended you save now, as you are about to fight the boss.
So, with all that done, head south into the main room that leads to the boss room. Refill your health if you wish using the vases on the top corners of the room, and when you feel you are ready, head south through the large opening into the boss room.
Temple of Droplets boss - Big Octorok
A gate will pop up behind you! I suppose there is no escaping this one.
The first thing you need to do is get rid of your sword. You won't bee needing it for this fight. Replace your sword with your Pegasus Boots, and replace whatever you have set to A with your shield for now. At first, the Octorok will fire large stones at you. Deflect them with your shield three times, and they will bounce back and hit him three times.
The hard pert comes now: Everything will freeze over, making it hard for you to control your running. On top of that, the Octorok will now suck up anything that runs near its mouth, and spit it out. What's worse, if you are caught, it does an entire heart full of damage! And even more so on top of that, he can also spray an icy blast: this will freeze poor Link. If you are frozen, press all the buttons until you break free!
Even worse then that,
though, is the Octorok's agility. During all of this, it will spin faster than you can catch up with its flower, which you have to hit with your Lantern. Now is when you need to replace the shield you have equipped for your Lantern. Use the Pegasus Boots you equipped earlier to catch up with this Octoroks flower... and when you reach the flower, burn it.
When you burn the flower, the Octorok will run around and smash into the wall -
watch out for falling stones! Soon after, the room will unfreeze again, allowing you to repeat the process again.
The second time through, getting the boulders to hit the Octorok is a bit tougher. It will alternate from sucking Link up and throwing him (which again, causes a whole heart of damage), to spitting out boulders. Make sure you deflect the boulders as often as you can. After three hits, everything will freeze over again.
Equip your Pegasus Boots again. If you are lucky enough, you can get to the flower before the Octorok starts moving, because if you don't you will have a hard time killing this boss. It moves even faster on the second run-
through, making it incredibly hard to reach the flower.
Again, once the flower is burnt, watch out for falling stones!
The third time around is even tougher! Not only will it suck you up, but now it can make the room dark at will. This is where your Lantern comes in handy: Light up the room so you can see where the Octorok is. It will ram into the wall during the darkness confusion, dropping stones, and lots of them, in Link's general area. It would be nice if you could see the stones. The darkness, after a while, will fade away. Whenever you get the chance, deflect a boulder back at the octorok. Thankfully, when it isn't sucking you up,
or making the room dark and unleashing falling stones at you, it generally spits out two to three boulders at a time, giving you ample opportunity to hit it.
Once this is done, the room does not freeze over. The Octorok explodes,
revealing the wonderful element inside. The computer will walk over and grab the element for you.
It is the Water Element! Water quenches thirst, ends draught, and nourishes life. The Water Element is the embodiment of that power.
A heart container will appear above you, and a green portal to the beginning of the dungeon will appear below you. Of course, nab that heart container first! Then, walk into the green portal. Exit the dungeon from here.
Home Site Map my.TagTag
Terms of Use
TagTag.com