tagtag.com/zeldauniverse
Welcome to the Fortress! As soon as you walk in, you already have a choice of three doors to go through. Just go through the one straight ahead of you, the middle door.
Break the skulls open for hearts if you wish, and walk down the steps. New enemies! These are Skeletons, jumping ones too! They take two hits, so kill them off while you can. You need arrows now... so equip your bow. If you need bore arrows, break the skeletons resting at the bottom of this room. Head upwards, and face one of the two statues in this room,
it does not matter which. Kill it with arrows, and be on you merry way around and up the stairs to your right or left.
You will get the dungeon map when you open this chest! As the norm; lighter rooms are ones you have visited, the blinking room is where you are. Now that you have the map, go back up the stairs of this room, since you cannot go any further here.
Exit out of this room as well, and head left following the path to a new room. Slash the skulls for hearts if you wish, then walk down the stairs. Here are some Keese, and some Jumping Skeletons. Kill them off, and try not to fall down the hole, which will bring you back to the room below, which you just left!
Head north now, and focus your attention not on the eye on the left wall, but on the skulls on the right wall. They will attack you,
since they are a trap, so be ready. Kill them off, and collect the loot inside, then focus your attention on the eye hanging on the left wall. It is surrounded by little stubs that will not let you pass by and get near the eye! So, you have your arrows equipped: shoot the eye from a distance, meaning shoot it from the right. It will close, unlocking the nearby door. Go through it.
A mini boss battle! Well, not exactly, but it is four Skeletons. It should not be too hard a battle, you can just blindly swing your sword and they will die. The door to the south will then open,
so go through it.
Just south of Link is a nice patch of green rupees - but beware, one is a green rupee LikeLike,
which as you might know takes one rupee at a time from you if caught, and takes plenty of hits. Kill it if you wish to receive a five rupee prize, and then continue south. You will see a small enemy traveling with an electric current around it, so be careful to not let it shock you. Continue now east, and grabbing the rupees along the way,
but be careful about the red rupee -
it is a red rupee LikeLike, which also takes rupees from you, more then one I might add. Kill it as fast as you can.
Go towards the ladder south of Link,
and head upwards. You cannot do anything in this room, so go west and into the room above you.
Moving platforms, hurray! You need to shoot both eyes on the northern wall, but there is a catch - if you shoot one, you must shoot the other before it opens again, or that door to the north will not unlock. Use the platform that only moves side to side to complete this task, and time your shots well. If successful, the door will open. Enter.
There are two sleeping statues here, but they won't awaken until you press both of those round switches at the same time. Above you are some of the glowing pads... charge up your blade and step on the leftmost pad of the right group of pads. Walk under and around the leftmost statue and then step on the leftmost pad of the leftmost group of pads. You should now be just the right distance for you and the Link close to hit the switches at the same time, so do so. The statues will awaken, so be ready! Once you have killed both statues, a large chest will appear, containing the Compass! Now you can find all the treasure in this dungeon easily. There happen to be six left here.
Exit the room and get on the platform that moves side to side. Make your way east across the room and transfer over to a platform moving vertically. Again, you will see two eyes on the eastern wall. Shoot them, just like you did the last eyes, and the door to the right of you will open. Enter.
Killing off the snakes is your first task here, and getting rid of the skulls that rest on top of the glowing pads is your second. Charge up your blade and make a vertical column of Links. Head to your right, and push the top large block as far as it can go. If you run out of power, charge up your blade again and make another vertical column of Links. This time, head to the right again, and move down just a bit,
so that you may push the bottom large block to the left. This will clear a path for you to make a horizontal row of Links. Charge up your blade,
and make one, then head to the right and push the large block upwards, all the way.
There is a lever here. Pull it with R, downwards. A key will fall down a floor... two floors! Fall down yourself, and get that key. Then, head south out of this room.
Head all the way east from here, until you reach the rightmost door. Walk in, and head up the stairs, ignoring the tiny Minish Door to your right. In this room, you will see a treasure chest on the left side. Break the skulls and open it, avoiding the electric enemy, to get a blue Kinstone Piece! Walk south, and pull the lever up with R. The door at the bottom of the room should open, but you don't want to leave yet. Walk over to the right side of the room, breaking the skulls, etc. Pull the lever here, to make a treasure chest appear. Inside is another blue Kinstone Piece! Now you may head south out of this room.
Head down south through this room, and go up the ladder. You can't get this chest just yet.
You can't get the chest in this room, either, so just hurry north through the door. There are two switches in this room that must be pressed at the same time. Conveniently places in the room to Link's left are some glowing pads, which from now on will be called a Four Area (FA), and one glowing pad will be an FP (Four Pad). The reason behind this naming is partially because typing up glowing pads every time doesn't make too much sense, as you will soon see later in the game. You will see the reason behind the name I gave it later.
Anyways, move into the room on your left. There are three skulls sitting on the Four Area! Two of them which will attack you. Kill them off, and then proceed to kill the IA next to it. Once all enemies are dead (Ignore the second IA, it is off.), charge up your sword, and step on the leftmost Four Pad. Walk around the other FP's, and step on the rightmost FP. Now you have two Link's, the perfect distance apart from each other. Make your way back into the rightmost room and hit the switches to open the door.
In here is a Minish portal! So, shrink Link, and walk back south, and then back west. Continue west through the room and make your way to the IA. Walk up its shield, and turn the IA on. Make your way now, a bit south, and go through a small opening in the barricade that blocks the path to the Minish portal in this room. Enlarge yourself, and push the block under you to the right to make your way out of this walled area. Proceed to fight, and kill, the IA, revealing a lever. Pull the lever to see yet another key fall. Follow it! Fall down.
You got the small key, but we are not done here just yet. Head back north up the stairs, and get back to the room where you had to hit the two switches. Go north and shrink yourself in the Minish portal, and then fall down the hole that you just jumped down about two seconds ago! As Minish Link, head through the Minish door to your right.
In here is yet another Minish portal. Enlarge yourself, and nab the Piece of Heart! If you have been following the guide correctly, you should have three heart pieces now.
Caution: Save! Save with all your might, because you would hate to do this entire dungeon over again, right? ...It rhymes, too, so you just have to save!
Alright. Now, we need to get out of this room enlarged, don't we? Head toward the left side of the room, and push downward on the second south most block. This should open a path for you to exit the room.
Now, make your way west to the central door we went through when we first got to this dungeon. If you can't find the door, it is located right in front of the dungeon entrance. Head down the steps, and then head around the center structure to the north part of this room.
Look! Two doors and they each need a key! You have two keys! Use them both; just open the doors for now. We are going to head through the door to the left for now.
Ride the moving platform north, dodging all blocks that could push you off. When you make it to the other side, head west. In here, there is a new type of enemy, similar to a Floor Master, which you will learn about soon. This enemy takes four hits, and is a giant hand. However, this one is red, and tried to pound its giant hand on you. This qualifies it to be what is known as a Wall Master. When you see a shadow, quickly get away from it. Slash the hand when it falls.
Now, you need your arrows. Shoot the two eyes across the large pit to the west. The bridge will form,
and you can walk across it into the next room.
Hmm... this place looks like a boss room, but there is no boss! I wonder why? Make your way to the southern exit of this room and - whoa! Here is the boss, and it is a Darknut! It takes around four hits, but they are not easy hits. Equip your shield, and when it tries to take a swing at you, block it. It will freeze, giving you time to run around and slash at it's back. When it is dead, a Blue Portal will appear! This portal will take you have to the entrance of the dungeon.
You might want to save now, having gotten that portal.
Head south now, and then go east. Don't go too far, though, because you will see three strange patterns on the floor. Bomb the wall that they rest against! This will lead you to a secret room, where a large blue chest lays. Open it to get this dungeons featured item: The Mole Mitts! Dig, dig, dig to your heart's content! You can use these to slash through piled of sedimentary rock. Speaking of which, there is some next to you, so why not equip these nice new gloves and slash your way east to a treasure chest, containing 100 rupees?
Once you have gotten the rupees, head out of this room and continue east. This is the end of this place! Drop down, but do not enter the door to the right! Instead, head south, around once again the central figure, and up the stairs. Head west, very west. Use your Mole Mitts to dig through the rock layers east, until you get to the wall. On the top corner of this all is a chest containing a blue Kinstone Piece, so get rid of all rock surrounding the chest. Once done, enter the door to your right. Be prepared for a battle.
A mini boss battle! These are Magicians, and are quite powerful. They don't take too many hits, but they can teleport and cast spells. On top of there being two of them, you also have the fire pits turning against you, shooting at you! Once the two magicians are dead, a treasure chest will appear in the center containing 80 Mysterious Shells!
Walk out of this room. If you desire a bunch of rupees, make your way all the way east, to the other side of the room. In a spot that was equal to the treasure chest, a large rupee will be waiting there fore you. Get it if you wish. Once done, head to the door that is one position to the left of the central door (the door that is in front of the entrance).
Enter, and make your way north. Continue north, and go into the room on your left. Exit south. Make your way back through this room, heading east, and going up the ladder.
Here, you see a switch. Dig it out, and press it. A treasure chest will appear, but its front is blocked by rock! Dig it away and open the chest for a red Kinstone Piece! Make your way back down, and out of this room, and back into the entrance area of the dungeon where the five doors lay. Enter the door that is one position to the right of the central door, and make your way up the stairs.
Go south, through this room, and come out of the other end. Here, you will see a black chuchu, and a treasure chest. Work your way around the chuchu, and get to the chest. Dig, and open for a red Kinstone Piece! Climb up the ladder, where you will see another chest encaged in rock. Dig away the surrounding rock, avoiding the electric enemy, and open the chest for yet another red Kinstone Piece! Head into the northern room, and then make your way into the west room. Fall down the hole in the middle.
Now, head out of here and head back to the central door, the one in front of the entrance. Go up the steps, around the center structure, and now we are going to enter the door to the right.
Here you see a lever. Pull it, hold it for a while, and a bridge will appear, but not for long. Hold the lever a bit,
even after the bridge has formed, and you will get extra time to get across the bridge. Get across that bridge as fast as you can by rolling with R. If you don't know how to roll, you just run and press R. Keep tapping R until you are all the way across, and Ezlo will tell you about how scared he was.
Head up the stairs to your right. Here we have a new enemy: Floor Masters. There nasty hands will try to pick you up and drag you back to the bottom floor, so don't let them grab you, or you will have to come all the way back! They take four hits each, so tread with caution. Once the floor masters have been disposed of (which might take a few tries), you will get plenty of rupees and... a Minish portal! But you are not going to use it just yet. Walk through the door to your right and make your way south, killing the flying skulls in your way. Be careful now, you have to get in between those two moving spiked rollers, and you have to dodge any empty holes on your way east. So, get in between them when they move to you, and make your way easy, doing what was mentioned above.
Exit north, and move the statues. Move the rightmost statue onto the bottom right switch, and a leftmost statue onto the upper left switch. Now, continue north until you see a four area. Kill off the snakes first, and then charge your blade. Step on the bottom most and the topmost four pads (Top and bottom including both sets of pads, so this is the top and bottom pad saying that both lines of pads are just one line.). You should now have two Links that are diagonal from each other.
Navigate your way through the small black path south, which should not be too hard because you moved the statues. Hit the switches, and another key will fall! Nab it, and head for the door to the south by going back through the rollers. Open the door, and then walk north.
We are going to go now into the Minish portal that you uncovered after defeating the Floor Masters. Shrink yourself, and take Link back into the room you were just in to your right. Do no go down, instead, go through the Minish size door to your right. Head south from here,
being careful to avoid the snakes. When you reach the rollers, get in between them, dodging all empty holes along the way west. When you get to the door that was recently opened by you, head through it.
Now, go west. You should see a Minish door on the wall, so go in. In here is a Minish portal, so we want Link large again. Enlarge him, and step on the switch! A small key will fall from the ceiling, into a hole. You now need to use your Mole Mitts to reach the key and grab it. Do so, but be careful. There are enemies in some holes! You can avoid them by simply going across the very bottom of the rock, and then heading north when you cannot go east any further. Now that you have the key, head back and shrink yourself, then leave this room via the exit to the south.
To your right is a small opening that you can jump down through. Do so, and head to your left to find a Minish portal. Enlarge Link, and kill off those horrible Floor Masters. Once dead, head southeast through the door.
You now need to have your newly received Mole Mitts equipped and ready. Slash your way through all the rubble and get to the ladder to the south. If you run into a worm, they take four hits. Climb up the ladder when you reach it, and head north through the door.
Some skulls will fly at you, and some Skeletons will be here, but it's not much of a problem. Kill all the enemies you see, and head to the not-so-distant locked door to the north of Link. Unlock it with your key! Head north.
In here, you can only fall down one hole. Fall down the hole to the right. In front of you now will be a large chest, open it to get the Big Key! Now you can go to the boss room!
Push the block to your left, to the left, and fall down. Make your way west, up the stairs, and even more west until you get to the point where you may jump off the ledge. Head south, through the room, and go through the door to the south.
In here, you are going to want to get rid of the rock around the statue with your Mitts and push it onto the switch above it to make a treasure chest appear. Inside will be a blue Kinstone Piece! Now head up the ladder.
In here, dig away the rock blocking your path to the door, and enter in. Push the top right block to the right to make a red portal appear!
I suggest you save right now, as you are about to fight the boss!
In the next room, you will see skulls with electrical enemies moving around them. Inside the skulls are hearts and arrows (which you will need for the upcoming boss battle), grab them if you wish, and head north to the boss room. Save if you wish, and enter the room.
Home Site Map my.TagTag
Terms of Use
TagTag.com