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When you first enter, take the door to your right, not the one above you, as it leads to a blocked path. On this screen, kill off the Bomb enemies, which take only one hit, but will run around after you hit them until they decide to explode, so watch out. Once those guys are dead, bomb the door to the north open, and walk through.  

These turtles in this room are dangerous unless you know how to work with them. You sword, bombs, and gust jar will not work for this. You need your shield. Take it out and defend yourself when one attacks you - after it hits you, it will flip over. Proceed to then slash it with your sword, it takes two hits. Kill off the second one, and a large blue chest will appear in the center. Open it to reveal a...  

Compass! Use it to find locations of hidden items, like you did in Deepwood Shrine. Now, walk through the open door to your left.  

In this room, try collecting the rupees. You will be surprised when it is revealed that one of them is not a rupee, but an enemy called a Like-Like! These enemies will grab you and trap you, and you must tap B to get yourself out. They take an enormous amount of hits. Just slash at them all you can if you absolutely have to. When you are done, walk down the steps to the north.  

Nothing to do in this room. Go southwest into the next room.  

Kill the bomb guy and go up the stairs, then head north. From here, continue east, and then south. Go east until you find an open door that leads to a room filled with iron- masked birds. Ignore them, and listen to Ezlo: Hop in that mine cart! You will go pretty fast, and open a wooden door into a room far west.  

Continue west, killing all enemies in your way, until you reach a wall that can be blasted open with a bomb. Do so, and walk in.  

In this room, you have no choice but to kill all five iron-masked birds. Kill them off, and a Minish Portal will appear in the center of the room! Jump on it and shrink yourself. What is this? No fun animation? Oh well, once you are shrunk, walk north, and find the small hole with an arrow above it. Walk through.  

Those are some pretty big spiky turtles! You probably want to avoid them at all costs. Walk across the room with caution and go through the door to your right. Continue right in the next room, and go through the small Minish door.  

You can't get that heart piece yet! Ignore it for now - we'll come back and get it later. For now, walk south through the Minish door. Continue south in the next room, again, through another Minish door, to enter a very misty room.  

You can't climb down the stairs, so walk left, and then go south to find a small opening in the ledge barricade that you can jump down through. Navigate your way around the fire to get to the Minish Portal, and enlarge yourself. Now, make your way south across the red stones - move fast, as they sink - and nab the Kinstone Piece inside the chest. Also, press the switch to open the door below. Make your way back across the sinking stones, navigate around the Portal and go up the stairs. Open up the big treasure chest to get your Dungeon Map! Now you can never get lost!  

Go back south and cross two of the red stones south, onto the third non- sinking one. Before you step on the sinking stone to your right, use your gust jar to rid yourself of the vases on the other side. Then, make your merry way across the next few stones and east into the next room.  

The enemies in this room can actually be rolled up into balls! Just point your gust jar at them and hit them with a gust of air. They will curl up - but don't push them into the lava, or they will be lost! Pick one of the balled enemies up, and throw it into the hole in front of the treasure chest in the room. Open the chest and claim 50 rupees for yourself! Then, grab another balled enemy and throw it into the hole in front of the vases blocking your exit. Toss the vases aside, and walk up the stairs. The door is closed though, and there is a switch next to a treasure chest that you need to hit. Jump into the whirlwind and fly south to the next whirlwind. Once you have hit that, fly north around the rock barrier and land safely on the ground. You can't get this chest yet - just hit the switch and we will then get the chest.  

Once you hit the switch, the door will open. Push the extruding block up or down, and then push the treasure chest to the west, and only to the west, until it drops in the hole. Open it to get a Small Key! Go north through the door, and then east through the next room. Toss the vases aside, and continue east. Get in the Mine Cart again, and ride back to the iron-masked bird filled room.  

You have a small key - open that door to your left! Walk through, and across the track bridge. Slash the switch with your sword, and walk back across the bridge. Get back in the cart and ride it. You will go through many doors, and past the heart piece! You will get it soon, but first we need to continue through the door to your left. Have your shield ready.  

Kill the two spiked turtles, and go through the northern door.  

Watch out for those blades on the side of the room - when you pass in between them, they will strike. The empty hole will protect you, though, because you will fall into it and they are above you. Jump out of the hole. Anyways, that mine cart is overturned, you cannot ride it. So you will have to make your way across the bridge on your own. Be careful, as there are keese flying around.  

When you reach the other end, it's time to get that much wanted Piece of Heart. Bomb the door to your south and go through, nab the heart piece when you get there. Collect two more to increase your life energy! Once you have it, go back north. Head north again through the next door.  

Prepare yourself for a mini boss battle! Go north and drop down - eight Black ChuChus will attack you. Kill them off as quickly as you can. It shouldn't be too hard of a battle. Now, open the large chest that appears to get a whole new item...  

The Cane of Pacci! This mystical rod has the power to flip things over. Use it to charge up energy in holes and then flip up on out of it!  

Continue on west though the next room, and equip your newly acquired Cane of Pacci. Break the vases if you wish, and the walk onto the first sinking stone. Fire your Cane of Pacci at the next stone, which is flipped upside down. It will flip right side up, and you can walk across it. When you have crossed, Ezlo will tell you to fire your Pacci into the hole south of you. Do so, and then jump in! You will spin a few times, and then be launched upwards. Step on the switch to open the door, and create a Blue Warp Pad down below you that leads back to the beginning of the dungeon.  

I suggest you save now - I know you don't want to do all of this over again!  

Anyways, now that you are all saved, go south. Make sure you don't lat the blades hit you, and use the Cane of Pacci to flip the cart over. Jump in the cart and take a ride. When you have gotten off, walk south to the treasure chest. Push it north, and then into the hole. Open it to receive a Small Key.  

Jump back in the mine cart, and head north again. Head north from that room, avoiding the blades again, and jump down the ledge. Use your newly gotten Small Key to open the door above you.  

In this new room, do not hit the switch that changes the railroad tack path - go straight to the Minish Portal and shrink yourself. Now we have the dangerous part: making your way through the path of moving blades without getting hurt! There are places you can stop in between the blades, so this shouldn't be too hard, but be careful. Head west and cross the path of blades to get to the Minish door.  

In this next screen, you don't have to fear those little red guys - they don't move yet. Make your way through the maze of red blocks (Which you can't really call a maze since there is only one path...), and get to the Minish Portal to enlarge yourself. Now you have to fear the little red blades buys.  

These blades will move in the only direction available to them when you walk in front of them, but they move slow, giving you time to escape. They do increase in speed as time goes on, if you let them spin too long. Don't let one hit you! Make your way back through the almost-maze of red blocks, and try to avoid the spinning red blades as much as possible.  

When you reach the end, flip the nearby cart over with your Pacci Powers! You can now ride this cart. So... do so. When you are flung off, hit the switch with your sword to change the tack position, and immediately get back on the cart. In this next room, do whatever you need to do to turn the four enemies into balls. Pick them up, one by one, and throw them into the holes in the southeast corner of the room. Fill up all four holes, and then grab the pink platform that a switch lays on with R. Drag the switch back with R, and then push it north, into the hole in the northwest corner. Proceed to then hit the switch, and the gates will lower.  

Walk up the steps, and jump down the northernmost ledge on the screen you see after walking north. A treasure chest should be right in front of you. Open it to get a blue Kinstone Piece! You may then push the top block to the right to get out. Head south from here, and fire your Pacci at the hole. Get in the hole and fire yourself upward to get what is in the second treasure chest... a green Kinstone Piece! You can then head east to the next screen.  

Fire! Blow it out with your Gust Jar. Here you now have a few sinking stones that are turned upside down, and one that is not. Stand on the one that is not upside down, and fire your Pacci at the upside down stone as it passes you by. Ride it north with your gust jar equipped, and step on the area that heads east, not the one that goes to the boss room. Blow out the fire in your way, and step on the switch to reveal a Red Warp Pad that leads to the beginning of this dungeon.  

Now, you have to flip that same stone over again, so do so, and then ride it back to the beginning of this room. You will then have to flip it over again, because it sunk. Once you have it flipped, ride it south, and flip the other one quickly. Get on that one. Flip the next one in the series, and get on that. Flip all that you need to so that you can go east, and then take the northern path. Get to the end of that path, and flip another stone. Before you get on it, however, suck up those vases with your gust jar. Then ride the stone across and get off on the safe area.  

This part is pretty tricky, and you might have to time it. You also must be quick doing this, so I would read what you have to do before going and doing it.  

First, get on the first sinking stone. In the middle, when you can, flip the stone over. Wait until it passes you again to get on it, these stones will sink much slower then other ones you've gotten on. Repeat the process for the next few stones, getting on and flipping the next one over, waiting and getting on again, until you get to the last stone, which you are to ride north and exit this screen.  

Walk up the stairs to your left, and jump down one of the ledges to your right. Proceed to walk to your right until you come to a screen with three moving blades. Maneuver yourself past them, it won't matter much if you get hit once or twice, and open the treasure chest to get a green Kinstone Piece! Make your way back to the left, trying your hardest not to get hurt.  

Use your Pacci on the topmost empty hole, and jump into it to launch yourself onto the ledge. Go a little bit south, and jump off the ledge to Link's left, the one with a whirlwind hovering above it. Use your Pacci on this hole as well, and fling yourself into the whirlwind. Make your way north and land on the ledge, and then go east until you reach another whirlwind. From here, jump into the whirlwind and go southwest - this will bring you to another ledge. Make your way east, then south to the next screen.  

Another whirlwind! Jump in it and navigate your way south to the next whirlwind, which you should also jump into. Go south still, until you reach a ledge with a treasure chest. Open that chest to gain an astounding 100 rupees! Jump north, off this ledge, and use your Pacci magic on the empty hole. Launch yourself into the whirlwind and head east to land on the center platform. Jump south, into the next whirlwind, follow that one west into the next one, go southwest to the next whirlwind, and a sharp southwest to land on the safe area in the corner of the room. Open that chest to gain yet another green Kinstone Piece!  

Use your Pacci magic on the empty hole just north of you to launch yourself into the whirlwind above. Head northeast into the next whirlwind from here, and then northeast again, onto the center platform. Open the large chest to receive none other then...  

The Big Key! Use it to open big doors! Now you can get into the Boss's Chamber. Jump off the ledge to the north of Link, flip the stone to your left over, and ride it to the boss's chamber.  

Cave of Flames boss - Gleerok  

First, go into the boss room and collect all the hearts you need to refill your life. Also, it would be very wise to catch a Fairy in your bottle at this moment, as you may die in this fight. When you are ready, fall down the large hole in the center of the screen.  

This boss is fairly easy, make sure you have your sword and Cane of Pacci equipped.  

Gleerok will appear out of the lava and attempt to shoot you with fireballs. Run around until you can find enough time in between fireballs to stop and hit him with a shot of your Pacci magic. You cannot hit his neck/head, so you must hit him on his side or back. His black shell will then break, and his neck and head will fall down, giving you time to go to his neck, walk across it, and slash as much as you can at that yellow spike on his body. His head/neck/body will then sink into the lava (possibly with you still on it), and the room will crumble for a moment. Stones and rocks falling from the ceiling might hurt you, so be careful and try to dodge them. He will then rise up from the lava again, and shoot fireballs at a more rapid pace. It will also be harder to get to his backside to fire a Pacci shot, so you have to be quick.  

After the second series of hits you give him, the lava pool will enlarge to near the edge of the screen when the room crumbles. It will then quickly return to normal size, and Gleerok will pop out of the lava again for more. On the third and fourth run-throughs, he will rapidly spit fireballs at one side of the small square you have to run around in, covering it with fireballs, though, even with all that happening, this shouldn't be much of a fight.  

Repeat this until he blows up and dies. All the fire will disappear and the lava in the center will harden. And from the sky will fall none other then...  

The Fire Element! Flames bring light to darkness and warmth to all. The Fire Element is the embodiment of that power.  

Head north from where you stand, nab the Heart Container, and go in the Green Warp Pad to bring yourself back to the beginning of the dungeon.


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